Adam started his career in filmmaking, producing ads, pop promos and short film for clients such as BA, British Heart Foundation and bands from Divine Comedy to Skint’s Space Raiders. He has spent the past few years as a project manager running film-making competitions for teenagers whilst also pursuing his love of photography. He prefers to photograph people as they have better facial expressions than buildings or landscapes.
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Shelley is a freelance writer and researcher and has recently set up her own company, Arts DeVille, an agency offering high quality dance, music, pa work and project management services, which evolved from various work in the creative sector since her degree in Media, Culture and Society in 2003.
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Rich Hardiman got into writing as a student journalist while at university, where he now works full time at the student union. In the absence of anything else compelling to do he’s moving on to a masters degree next year, which he hopes to pay for with freelance writing and interviewing.
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Petra Stefankova is a London-based Slovakian illustrator and art director at Animacia.co.uk, 4Talent award winner 2007 and fellow at Royal Society of Arts working within animation, advertising and publishing. Her work has been featured in the Luerzer’s Archive 200 Best Illustrators Worldwide, Images 31: The Best of British Illustration and Expose 6 World’s Finest New Digital Art.

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In the brief pockets of time between working as Deputy Editor on 4Talent Scotland, Development Researcher at Synchronicity Films and freelance Czech/Russian/French-English translator, Colette enjoys drinking Lambrini and watching TV. Bored of Facebook, she is using the time saved to write a rom-com about intergalactic arms-dealers. This will be awesome.
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Jemillo aka illustrator Jem Robinson creates bold, colourful and graphic illustrations for design, advertising and publishing clients. She is influenced by graphic design and typography and her work tends to show hyper-realistic situations with recognisable landscapes twisted into new compositions, often with an industrial feel. Jem was selected to feature in The AOI Images annual (2006, 2008) and American Illustration 26 & 27 (2007, 2008.)

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Pete Ashton is a Birmingham-based blogger specialising in helping individuals, businesses and organisations understand, follow and engage with the social internet. He set up Created in Birmingham with Stef Lewandowski, a blog linking up the city’s creative and artistic communities, and ran it for a year, joint-winning the Guardian Media award for best blog in 2008. He’s been blogging for eight years and now offers his services through his digitial communications consultancy ASH-10.
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Rachel is a 24 year old journalist and MA student, studying Creative and Critical Writing at Sussex uni. She works at Projects Abroad, a gap year company, as Chief Writer, and freelances too. She is obsessed with travelling, medicine, the Weakerthans, ted.com, Eric Blair, collies, apocalypse and Agent Fox Mulder.
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Claire Spencer is a Birmingham-based writer, and spends her days occupied with financial journalism, and freelances on music and the creative arts under the cover of night. As well as writing for Financier Worldwide and 4Talent, she contributes to the BBC and online music zine Noize Makes Enemies.
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Baz Jobson creates attenshun for brands to bands, through web and print tricks to guerilla tactics. All with a bit of flair, plenty of passion and a pinch of love.
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Words: Catherine Bray
Illustration: Jem Robinson

Persuasion will take you far in this world, whether your aims are the noble betterment of mankind, the making of cold, hard cash, or some as-yet-unimagined hybrid. From Martin Luther King Jr to David ‘the Father of Advertising’ Ogilvy, a talent for combining language and delivery to get people on your side is well worth having. With this in mind, we gathered some insider tips and tricks from a lobbyist who writes speeches for rhetoric’s man of the moment and potential future US president, Barack Obama.
When it comes to making speeches, those with the position and public speaking skills to carry them off aren’t always the ones who put pen to paper in the first place – which is where the writers come in. Over dinner in Soho I meet Jacob Rigg, who through his work for the Liberal Democrats and American organization Democrats Abroad, has come to write for Barack Obama, a politician hailed as much for his magnetic style and persuasive speeches as his liberal policy agenda.
Jacob himself fits well into the new-style politics with which the Obama campaign is associated. Having attended state-school followed by Greyfriars Hall, Oxford, at 26 he’s much younger than you might expect of a man playing this kind of role both in UK politics and 2008’s highly-competitive Democratic presidential candidacy race.
And unlike some who would exclusively stress the scientific side of politics, citing poll data and column inches as the sole indices of a persuasive campaign, Jacob is prepared to allow a breath of the artistic side of life into his work, describing speechwriting as like “poetical storytelling.”
Softly-spoken, with a tendency towards genial self-deprecation, Jacob slightly underplays the extent to which his own initiative is responsible for his achievements – a trait he shares with the man for whom he wrote the influential Ebenezer Baptist church speech Radio 4 praised as up there with JFK’s ‘Ask not…’
Obama’s speeches are often compared to those of Luther King Jr, but Jacob reveals you’ll need to go further back in history than that to find the source of persuasive language. “People used to mock me for this,” he admits, “but if you’re interested in writing speeches, read Aristotle’s Rhetoric. For most of the stuff that’s out there, rudimentary tricks, Aristotle cornered the market thousands of years ago.”
It was Aristotle who first defined rhetoric as “the art of discovering, in a particular case, the available means of persuasion.” As Jacob puts it, “it’s great; there’s actually a handbook on it all,” though he acknowledges that “very few people have the willpower to drag themselves all the way through it.”
Willpower is a trait held in common by most politicians, but the overriding factor that has set the most persuasive ones apart over the last fifty years has been their skill at using burgeoning audio-visual mass media techniques. How do you go about presenting yourself well in the age of 24/7 rolling news?
“Obviously when you’re communicating through a television set, you’re communicating in different ways to people. When Ronald Reagan was president, he made a big thing over the fact that he was communicating with people in their living rooms, and often when you’re at a speech – David Cameron’s speeches are like this – they don’t seem that impressive face-to-face. He doesn’t get so passionate. He has bits where he does, but he understands that really the big influence in this country is on the people watching the six and ten o’clock news.”
Jacob contrasts this with the famous case of Neil Kinnock’s pre-election tub-thumping of 1992: “It went down amazingly well in Sheffield with the Labour voters, but he looked like a very irate mad bald man to everyone else on television. And a lot of people, perhaps over-blowing it slightly, cite that as one of the reasons he lost the election. Of course, Barack is a dream to work with in that his voice and demeanour are so suited to writing speeches with such melody.”
Tailoring presentation to medium then, is a key lesson. But what about content? “The struggle is to say something that an audience doesn’t want to hear, and then make them empathise,” asserts Jacob. “This creates an emotional resonance in a speech that many British politicians fail to create.”
These tensions between presentation and content, and between being TV-friendly and charismatic in person, make for a complex cocktail for the speechwriter to anticipate. “In one sense you’re trying to get a soundbite that journos, particularly television journalists, are going to pick up on,” Jacob admits. “But on the other hand, which isn’t necessarily the toughest part of it, you’re trying to get the crowd gee’ed up - and you’re mixing that with what people in their homes are going to be interested in.”
Unsurprisingly, Jacob finds that the writing process will also vary depending who will be delivering your speech. “When you’re writing a speech, the guy who’s giving it always has a certain style. A good speech for Barack is not a good speech for, say, [Lib Dem leadership candidate] Chris Huhne, who is a classic example of a bit more of a policy guy, but less inspirational in that rhetorical sense.”
‘Inspiration’ is a familiar word in the reams of writing about Barack Obama’s style. But it’s not all about charm, or at the other end of the spectrum, hard facts. In-between you’ll find the delicate art of formal technique; a balance of quantifiable tricks and more subtle, almost theatrical, writing tropes.
“The established techniques are things like lists of three,” Jacob notes. “This is what stand-up comedians call a turn-the-corner. It involves typically a list of three items followed by a fourth item, which is unexpected. Interestingly, no-one’s ever really done much research into why they’re compelling and other numbers aren’t.”
Jacob is keen to stress the creative side of this work. “Varying the rhythm of the speech is very important, and again, there’s very little research done on it, but one of the interesting things is the link between theatre, music and speechmaking. A speech isn’t just a piece of writing – it’s there to be given rather than read.”
Talking specifically about the Ebenezer Baptist church speech, Jacob suggests that “one of the things that speech did very well was varying the rhythm, in terms of there being a very clearly defined beginning, middle and end of the speech, which helps people know where they are. It’s like going to rowing trials at Oxford: they ask you to hop on a rowing machine, but don’t tell you how long to row for. Ten minutes feels like forever because you don’t know when it will end. The big mistake of many speechwriters is not signposting the structure of the speech – audiences switch off.”
Lastly then, if speechwriting is indeed an art, with what other arts does it share its key characteristics? And how can anyone writing a piece of persuasive writing, political or otherwise, extrapolate from that knowledge to improve their craft?
“It’s sort of like a musical composition,” is Jacob’s final take. “You’ve got the introduction, and you establish the ideas – and I’ve taken ideas from Solzhenitsyn, King Lear, and even a Lacoste advert before – so people kind of know what you’re going to talk about, so they’re intrigued. They wonder how you’re going to expand on that, and you end that section generally by changing the rhythm or pace of the speech.”
“Then have the middle where you’re expanding on those things, and then you summarise them at the end and come back to it: like a symphony. Still, I’ve got a long way to go before I can really tell other people about how to write well.”
Tags: aristotle, barack obama, catherine bray, jem robinson, persuasive writing, politics, president, rhetoric, speechwriting, US elections
Words: Nick Carson
Images: Courtesy of Framestore CFC & Ninja Theory

They were once a printmaker, a NASA shuttle engineer, a sound technician and a software developer. Nibbled by the CGI bug, they changed tack - and left in their wake the likes of Monsters Inc, Batman Begins and The World is Not Enough. Now they’re giving something back: 4Talent magazine grills the battle-hardened tutors at Escape Studios about the many facets of computer graphics.
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Escape’s manifesto is simple: “to provide the global computer graphics community with the best training, technology and talent in the world.” While in-house tutor and recently-crowned Maya Master Lee Danskin insists that there’s “no such thing as a 3D industry” per se, one thing that film, TV, games and commercials share is a voracious thirst for CGI production talent. It’s just the way it’s applied that differs.
Character design
“Character design is about injecting life. You may not be able to draw, but if you can sculpt then it’s much easier,” suggests Escape’s Character guru Nick Savy, whose proudest spot on his showreel is an indistinguishable 3D stunt-double for Christian Bale in Batman Begins.
Playing God with the caped crusader may sound like a small boy’s dream - and Nick admits he’s spent his life sketching comic books and cartoons - but he’s keen to point out that character building, like animation, involves a huge amount of repetition. Woe betides a rigger who puts a bone out of place.
“You have to be precise when building your rig. I once purposely made my students do a rig wrong, and then re-build it,” he smiles. “They were very pissed off, but that repetition is so important - for Batman we did 62 versions of the rig and 38 iterations of the muscle system.” It’s all-too-tempting to quip that character building builds character - although you may well risk repetitive strain disorder in the process.
Nick’s route has been something of a rambling one. When in a band in the mid-80s he became obsessed with synthesizers, mixed some tracks in the studio and ended up working as a sound engineer for five years. It was helping his brother on a corporate video in ‘92 that first broke him into his current trade: “I learned animation; he paid me with a computer,” he states simply. “I’d never touched computers ‘til then.”
When Sega were setting up a new studio, Nick managed to weasel his self-dubbed “crappy” ‘folio in front of them. One small segment made the difference: “A random animation of a psychedelic hippy. He had a pointy hat with a sphere on the end, surrounded by Saturn’s rings. When he bent forward it rotated, dangling in time - it was the secondary animation that caught their eye.”
His seat-of-the-pants journey makes for exhausting listening. He worked in games for five years; was interviewed for Glassworks while his wife was giving birth; eventually became head of the FMV (full motion video) dept, and then moved to into commercials.
After three more years he ended up at Pinewood Studios as a modeller. “They asked if anyone had experience of rigging, and ended up making me Head of Characters. Then I was taken on at Double Negative to work on Batman, where I peaked.”
His first film project, it was a hefty 8-month stint. “By the end I was bored crapless,” he chuckles. “But it’s the only one I actually got my name on the credits: usually there’s a big turnaround of staff - lots of freelancers. People get missed off.”
As the story goes, director Chris Nolan was dubious that a digital Batman would be convincing enough on the big screen, and wanted as much stunt work in camera as possible. Nick was part of a team that set about creating screen tests to be projected next to live action. Christian Bale was body-scanned in full costume, and then the resulting 3D model was equipped with a complex rig, coloured with a bespoke shading system and key-frame animated - no motion capture was used. Thankfully, Nolan was impressed.
“You’re interpreting the world into 3D - not the mechanics, but how something moves,” Nick concludes. “Modelling and skinning is very artistic: how the crease works when an arm bends; how material crumbles under the armpit; how the muscle inflates. It’s how it looks, not necessarily how it works. Then it’s up to the animator to make it move.”
Animation
Seeing animated characters interact with humans in ‘80s toon-gangster flick Who Framed Roger Rabbit sparked creative impulses in Jeff Pratt, an engineer at the time. He opted for a change, went to art school for four years, and fortuitously ended up at the doors of Pixar just as they were gearing up for a second run at Toy Story.
“They’d had story problems, and it was on hold,” he recalls. “At the time I was the fourteenth animator hired; they thought I’d be one of the last. There were 40 in the end.” In such a large team, and with CGI animation requiring increasingly realistic movement, an aptitude in engineering helped him specialise.
“I like the technical aspects,” he admits, small surprise given he started out tinkering with space shuttles for NASA. “Take the spring in Slinky Dog – I was the only animator that could understand how to make it work convincingly, using sine waves and so on.”
And while the traditional process of sketching scenes frame by frame has been replaced by tweaking rigs and walk cycles, roles are also split differently. “For hand-drawn animation, a team is assigned to a certain character to make sure it’s drawn consistently – when you’re working on computer, that’s all defined already,” he points out.
“On a production like Toy Story or Monsters Inc there’s a team of up to 40 animators – you can’t have two animators on one character while the other 38 sit around twiddling their thumbs. You work on the shot as a whole.”
With the whole team dipping into a central pool of characters, it’s essential to get the puppet controls set up properly in the first place. “A modeller and a rigger will work closely with the animators to develop a character and test it,” confirms Jeff. “The more the animator knows about rigging, the better: it helps to understand the whole process.”
Fundamental to all forms of animation is the walk cycle, and as with the character rig, this will be crafted first. “A team of animators will spend two weeks honing it down to minute details, and then it’s used by everyone in production,” he reveals. “You’re always improving: walk cycles are unique to each character, and help to define personality.”
With rival studios pushing each other’s standards higher by the day, it’s crucial to stay across all new developments – and Pixar provides its animators with bespoke preparatory software that’s updated for each production. So with a clutch of seminal CGI masterpieces behind him, what were the peaks?
“For me, milestones are technical ones,” he confesses, perhaps unsurprisingly given his background: “the fur in Monsters Inc; the clothes in The Incredibles. It’s getting close to absolute realism now: motion water works pretty well off-the-shelf; clothing still has its bugs but it’s pretty good.”
So how important were those four years studying tomes of art history, traditional drawing, photography, colour theory and the like? “It’s useful, but none of that is required for animation,” Jeff admits. “A polished 20-second piece will get you a job, not whether you can draw.”
Games
“At some point in the future, the visual quality of Film and Games will be indistinguishable,” foresees Simon Fenton, ex-Sony Computer Entertainment and now creator and tutor of the centre’s Games courses. “But there’s a real demarcation of roles. In film, you could just be a character modeller. In games, until recently a senior artist would do character, environment, assets, everything. Now those roles are starting to separate.”
Equipped with a Fine Art degree in Painting & Printmaking, Simon might not seem like the archetypal gamer – although it was the printmaking process that first got him interested in mechanical reproduction, not so far away from rendering thousands of frames to produce an animation sequence.
“That was 15 years ago, when silicon graphics machines were the price of a house,” he recalls fondly. “The only way to get access to the software was as a runner at a post-production house. So that’s what I did. I taught myself Alias and Softimage in the evenings: I was actually sleeping in the studio to get access to the machines.”
At a similar time, Lee Danskin was starting his career at Alias Research, putting the wheels in motion for the first ever version of Maya. With a visual effects background – he went on to co-found Smoke & Mirrors 3D, before becoming Deputy Head of 3D at influential London post-house MPC – he speaks with a helicopter view.
“Yes, the finished products are converging, but the way you apply tools in the pipeline is very different,” he reasons: clearly the language of a man who’s dealt with budgets and workflows as well as the creative coalface. “You’ll never have to master camera tracking in games, or compositing – they talk about tri-stripping, and how many texels you have.”
Creatively, an understanding of film is useful: “The language of cinematography will come into gaming,” Lee admits. “They’re starting to apply the process of a real-world camera to a virtual camera, so you’re not always bumping into walls jerkily. But you’ll never have to reverse-engineer a virtual camera as you do in the effects industry.”
Particularly with the growth of hi-def consoles, there’s never been higher demand for stunning 3D game graphics – and Simon asserts that the volume of work has quadrupled in recent years. “Studios are outsourcing to India and China to meet the volume, but this can be an unhappy experience if the quality isn’t up to scratch,” he goes on. “As a junior artist in the UK you have to hit the ground running, specialise, and raise your game to make it worth paying you more.”
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Tags: animation, batman begins, character design, commercials, Competition, escape, escape studios, film, framestore, games, glassworks, maya, mpc, nick carson, ninja theory, pixar, rigging, skinning, sony, toy story, tv, walk cycle, win
Words: Claire Spencer
Images: Courtesy of BAA

Animation in the UK is constantly subject to change. Always up for a challenge, the British Animation Awards (BAA) have tried to keep pace: we chat to some of 2008’s talented crop to gauge the state of the UK scene.
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You don’t need super-sensitive radar to pick up that at a time when computer-aided animation can be produced so quickly, slower techniques have fallen out of favour with many major studios.
This general trend continues despite of the efforts of studios like Aardman, and major film-makers like Tim Burton, who have continued to reap success with audiences through the tried-and-tested methods of stop-motion and replacement. Their success is encouraging, as it shows a real willingness on the part of global audiences to accept animation as a multi-faceted medium: so long as you have the scripts to back-up your chosen technique. And the popularity of ads like Sony Bravia’s Play-Doh, winner of the Commercial Craft and Commercial Direction categories at 2008’s BAAs, suggests that even the biggest global brands can harness the value in variety.
As such, many animators see the BAAs as a useful yardstick to gauge the UK scene. Aardman director Luis Cook praises Britain’s current crop of animators: “The UK, to my mind, produces some of the most original and interesting animation in the world.” He should know, having both won the Craft Award and been a runner-up in the Best Short Film category.
“It’s quite disparate, ranging from kids’ shows to commercials, short films to music promos. Every two years the BAAs bunch it all together, get it screened around the country and then celebrate it with an awards ceremony.” Luis stresses the face-to-face aspect of these kinds of meet-ups as key in what can be a lonely industry: “It also gives animation folk the opportunity to surface and say hello to each other which is great as we don’t get out much.”
In mid-March, this year’s finalists were invited to attend the ceremony at the BFI South Bank. But winning and losing seem to be alien concepts to those involved.
“It’s weird to think about this ceremony as a competition,” muses Tibor Banoczki, a runner-up in the Student Film category. “Who do I compete with? We are really different directors with different tastes and approaches. It’s like a strange Olympic Games where every kind of sport competes with one another. It would be impossible to decide which category was better.”
This attitude is typical of animators, particularly as compared to industries like music or film, where auteur culture can attract hefty egos intent on hogging the limelight. Animation is usually more collaborative, with its devotees seeing themselves as sharing a common passion.
The animators we spoke to believed that animation’s current strengths revolve around its diversity as an industry, which allows animators from all areas to come together and enjoy each other’s work. An event like the BAAs is an ideal opportunity to get the thoughts of a variety of animation talent, and that’s exactly what we’ve done, hunting down insider tips and tricks from the finalists.
Craft
Luis Cook’s comically macabre piece, The Pearce Sisters, was a worthy winner of the Craft Award. The piece tells the tale of two charmingly grotesque sisters, whose desire for human contact leads them down a slightly grisly path. The process for producing the piece was, in true Aardman style, painstaking in its precision and attention to detail – and not a piece of clay in sight. Cook and his team started off by animating the blank characters and the set in 3D, before printing out the frames and animating the details in 2D. Both strands were then matched up in After Effects to achieve a hand-drawn finish. It took 18 months to complete.
The worthy runners-up were Ian Mackinnon with Adjustment – his combination of flip-book animation and live action – and Joanna Quinn with Dreams and Desires: Family Ties, showcasing her refinement with deceptively complex pencil-on-paper animation. Ian’s film follows a close relationship as it degenerates in a world where the line between an artist’s animation and live-action ‘reality’ has become increasingly indistinct.
We grilled both Ian and Luis for their views on what it takes to be a successful animator in the modern market.
Both parties assert that inspiration for their work comes from a wide variety of sources – within animation alone, Luis cites everyone from Philip Guston and Saul Steinberg to Pee-Wee Herman as having had an impact on the way he works.
For The Pearce Sisters, he did a lot of research into outsider art, particularly St Ives artists Ben Nicholson and Albert Wallis. The resulting rough-around-the-edges effect frames the tale perfectly.
Ian, who graduated from his Masters course 18 months ago, has found plenty of mutual inspiration in classmates and colleagues. “We keep in touch,” he says. “Collaboration is so important; there’s a real community element.”
Luis agrees, asserting that the industry couldn’t survive without that sense of community. “A smart director simply surrounds himself with people far more talented than himself – writers, editors, designers, animators, and sound people. He pulls it all together by keeping everyone happy with money and cake and then takes all the credit at the end,” he chuckles.
Luis’ journey from student to animator has been a varied one, passing through Berkshire College of Art and Middlesex Polytechnic before becoming a freelance illustrator and teacher. Subsequently, he produced pieces for the BBC and Royal College of Art (RCA) before becoming part of the Aardman family.
“I never intended to be an animation person; it was an accident really,” he muses. “However, as I was working as an illustrator I obviously drew a lot, so a friend of mine threw me in at the deep end and got me to work on a series for the BBC called Small Objects of Desire. That got me into the idea of moving illustration, so I applied to the RCA and VSO at the same time. VSO didn’t get back to me, so I ended up doing animation.”
Ian is also an RCA alumnus, but his path to the BAAs had a more technical base, kicking off with a degree in Computer Animation – which involved a great deal of mathematics. “That opened up a lot of ideas to me,” he recalls, suggesting that the conceptual end often comes first for him as a result.
“With Adjustment, the medium definitely inspired the story,” he admits. Indeed, the two are inextricably interlinked – the animation is the story.
From Luis’ point of view, the industry has a way of restoring balance, just when it seems as though one medium is reigning supreme. “I think it ebbs and flows. A few years ago we thought 2D was being killed by computers, but it seems to be coming back as a response to the masses of CGI features. Maybe it’s more of a cross-fertilisation. All these ways of working seem to reinvent themselves, forming a collage of old and new technologies.”
There may seem to be less sand animation, or oil-on-glass, such as Clive Walley was making in the early 1990s, in the mainstream in 2008. But rather like the winklepickers, tank-tops and drainpipe jeans of decades gone by, just when you think a trend’s been rightly ditched in the dustbin of history, suddenly it’s everywhere again, perhaps under a new name, or more interestingly, having evolved into a slightly more complex beast.
Short Film
Osbert Parker seized the award for Best Short Film firmly in both hands with his technically-precise masterpiece, Yours Truly. Using a combination of miniature 3D environments and camera-manipulated magazines and movie stills, Osbert has created a thrillingly dark tale of love and murder.
His is a fine example of how to use stop-motion technique to its full effect, as the slightly awkward, jerky movements impart an air of film noir to the proceedings.
The equally compelling runners-up were Elizabeth Hobbs with The Old, Old, Very Old Man, and the aforementioned Pearce Sisters. Elizabeth plumped for watery blue ink on white tiles, inspired by the images of Charles I on the Delftware at the British Museum: “I couldn’t have made the piece in any other way,” she asserts.
Alongside Craft, the award for Best Short Film is one of the most highly-regarded at the BAAs. Elizabeth Hobbs shares how it feels to be recognised in such a category. “I was surprised and delighted,” she smiles. “I often feel a little bit outside the animation industry because I work mostly on my own at home, only really emerging to have a drink with my producer by the canal, or to do the sound design at Fonic. Having invested so much in a film and persuaded other people to do the same, it’s nice to have the film noticed.”
The variety within even a single category emphasises the varied backgrounds that these animators have. Elizabeth, like Luis, started her journey as an illustrator. “I was writing and making artist’s books and prints, and developed the desire to make the narratives work over time. I started by making flip-books and Jacob’s Ladder books, and then took it to the next level by borrowing a camera and making two films using fuzzy felt,” she recalls.
This eventually led her in 1998 to a postgraduate degree in Electronic Imaging at Duncan of Jordanstone College of Art in Dundee, where she started to make films using the familiar materials from her printmaking days. However, Elizabeth’s different background and approach makes her consider the process of animation in a slightly different light. “I have the feeling that the best animations come from single-minded, slightly bonkers people working on their own in the dark,” she laughs. “But I do appreciate that it is slightly different for adverts, pop videos and features.” Some types of animation do lend themselves to solo flight, and Elizabeth’s delicate techniques are among them. Ultimately, it comes down to preference, media, and how much you are willing to undertake.
Cutting Edge
This category is perhaps one of the most important, as it represents the crème de la crème of the industry’s most daringly innovative artists. Semiconductor’s Magnetic Movie was the overall winner: shot at the NASA Space Sciences Laboratory in California, this stunning short film unleashes itself on reality, exploring magnetic fields by bringing them into a dimension that we can sense and appreciate.
Set to a backdrop of NASA scientists discussing their techniques, Magnetic Movie is a marvellous marriage of sound-controlled CGI and 3D compositing.
The runners-up in this category were Osbert Parker’s Yours Truly, and Interstellar Stella, produced by AL and AL. The latter sees a child model exploring the mystery of herself and her contrasting lifestyle via the advertising stills in which she’s featured. The film is a visually-stunning combination of high definition live action and 3D/2D CGI composited video. As one might expect, the techniques demonstrated by all the finalists were quite extraordinary, making it incredibly difficult to narrow it down to a single winner.
Getting in at the ground floor, we spoke to winners Ruth Jarman and Joe Gerhardt of Semiconductor, finding again warm words on the subject of diversity in animation: “The scope of the awards has definitely opened up the field of what is considered animation,” Joe notes. Things that were once products of the underground can use the BAAs to emerge into the mainstream – Magnetic Movie itself would not look out of place as an advertisement, and the techniques it showcases have limitless potential. However, both Ruth and Joe consider themselves to be artists over animators, and Magnetic Movie was the result of introducing time and space into their art. AL and AL also have a background in Fine Art, which they studied at St. Martin’s School of Art, graduating in 2001.
Like many of their contemporaries, the idea came before the medium, but the media bring ideas of their own. For their next project, Ruth and Joe are working on a multi-screen installation drawing on the movement of the sun and earth – still animation, but approached in a completely different, more interactive way. Of course, comments-enabled video-sharing sites like YouTube have provided a platform from which the artists can interact with the audience if they choose to do so. But is it a good idea?
“It’s nice to establish a dialogue,” admits Ruth, “and we’ve always aimed to get our work out to people. We released material on a DVD in 2001, and this is just another way of achieving that effect, only faster.”
It doesn’t seem to have harmed their success, although several of the animators we spoke to admitted to having had their hands burned by particularly harsh audience feedback – in such an subjective artform, with so much time and effort invested, criticism can cut deep.
“To an extent, you have to make up your own rules,” Joe asserts. “You have to bring yourself into everything you do, and you have to be willing to spend a lot of time on it. It’s probably one of the most time-consuming things in the world.”
As such, he warns against rushing to get your work out there for its own sake. “Don’t expect it all now – just work through your ideas, work hard, and the results are their own reward.”
Student Film
As the most grass-roots of the awards on offer, it is in the Student Film category that we may peer into animation’s future. “I think it’s good for people to collectively recognise achievements within the industry, as new standards can be set making for better things to come,” asserts George Gendi, the creator of Pingpongs, a runner-up in the category.
“Awards ceremonies also do a pretty good job in bringing everyone in the industry together in the same place at the same time. Everywhere you look you see someone you’ve met or slightly recognise. I think to give awards is to say that this is what people are enjoying at the moment, but it also highlights the direction in which things are going.”
The winners of the Student Film award (and joint winners of the Public Choice Film Award) were Tom Brown and Daniel Grey, with t.o.m., the uncomfortably curious tale of a young boy’s unusual daily routine. Originally produced for their final year project at the International Film School of Wales, the plot revolves around Little Tom’s decision to remove his clothes in order to get out of a day at school.
Using the 2D frame-by-frame effect on the computer, Tom and Daniel have demonstrated how truly flexible animation can be if you’re willing to put the hours in. Short-cuts could have been taken, but the resulting piece sympathises with the young protagonist in a way that a hastily-constructed Flash movie never could.
The runners-up in the category were Pingpongs and Milk Teeth, and we spoke to their creators, George Gendi and Tibor Banoczki, to see how they feel about their future as animators.
Also using a mixed-media technique, Pingpongs deals with the intimacy of relationships in an easily accessible manner, which is undoubtedly what has brought it to the attention of the BAA board. “Its selection affirmed for me that there are certain aspects of the film that are really strong,” George says cordially. “Ultimately, making work that lots of people can enjoy is very important to me.” This represents one of the greatest strengths of the BAAs – by recognising the quality of the work being made by students, or anyone who is at the beginning of their journey into animation, it encourages them to continue working towards their goals.
Tibor on the other hand combined photo-realistic 3D backgrounds with 2D paper cut-out characters to create the eerily tense Milk Teeth. The lack of dialogue is a masterstroke, as it sets the scene for the slightly creepy young boy who follows his elder sister to a secret rendezvous one night, and everything that transpires as a result. “We didn’t start with the story,” he recalls. “The first things we wrote down were the character of the place; the atmosphere. After that we started to think about the human characters and the plot. The medium just came after that. It was a long process to find the right visual word for the film.” He also highlights the importance of his Hungarian roots on his work – inspiration comes from life, not just from art.
As the category title would suggest, all of the finalists are recent students. Tom studied animation at the International Film School of Wales, whereas co-director Daniel studied Fine Art at the University of Wales before enrolling on the same course. Tibor graduated from Moholy-Nagy Arts University in Budapest, and more recently attended the NFTS in London, with Milk Teeth as his graduating film. So, how do the bright hopes of animation characterise the industry facing them today? Nominees in other categories have identified genres that have been less popular in recent times, but like his contemporaries, George is not too worried about what lies ahead.
“Although some sub-genres have become less popular, they can’t be replaced and they can always be found. As long as we make an effort to look for what we like if the mainstream isn’t living up to expectations, then there will always be variety, and nothing will totally die unless technology goes backwards.” Tibor agrees, and asserts that as long as animators care about the message they are putting across, the medium and its surrounding techniques will fall into place.
“Keep your talent busy,” asserts Tibor. “It’s important to have talent, but it’s equally important to keep on working. If you finish a film, start another one. It doesn’t matter what kind of film it is, or whether you have money. Just keep your mind and hands busy.”
Tags: aardman, advertising, animation, awards, baa, bafta, bbc, bfi, british, Claire Spencer, craft, cutting edge, luis cook, rca, short film, sony bravia, student
Stereographic is design and photography duo Sam & George. They combine their talents in graphics, photography and made media with distinctive ideas, creating visual arts for print, branding, animation and online. They have worked for clients including Warner Music, 679 Recordings, the BBC and Autodesk.
Tags: Contributors, design, stereographic
Words: Catherine Bray
Illustration: The Boy Fitz Hammond
What your course won’t teach you: the dos and don’ts of interviewing the good, the bad, and the reluctant.

Scene: hotel room, interior.
The elegantly attired star reclines wearily on a sofa, awaiting yet another dull interrogation on their latest project, sternly instructed by the PRESS OFFICER to ignore any enquiry tainted with even the most elusive tang of controversy. Our hero, the journalist, waits outside the suite, running over in their mind a carefully prepared list of clever questions designed to truly engage their icon with their perceptive insights.
Cut to: montage. The star and our hero are now best friends (perhaps lovers?). We see them wandering, laughing uproariously down a palm-lined boulevarde. Glugging champagne in a bar, entranced by one another’s conversation. Dashing to a car through a coruscating galaxy of paparazzi flash bulbs. Wandering under a full moon, the star offering our hero a lit cigarette. This is true love. Fade to black on a kiss.
Back to reality. Becoming best mates with your interviewee is not the reason the interview was set-up. Usually you’re there primarily to help your readers get some insight into your subject’s work, and maybe try to find out a little bit about what makes your subject tick as a person. Whether you’re a print, online or broadcast journalist, whether you specialize in entertainment, politics, lifestyle, or any other discipline, at some point you’re probably going to experience the thrill of a great interview, the horror of a bad one and everything in between. For the would-be journalist, therefore, one of the most worthwhile skills of the trade to master is interviewing technique.
Perhaps one illusion best dropped soonest is that you are there to make friends, even if you are interviewing a personal idol. Another delusion is the contrary idea that it’s a good idea to piss off your interviewee - anger makes great copy, right? Well, it can do, and depending on the kind of publication you work for, may hook readers, but bear-baiting is a different kind of talent to journalism.
This doesn’t mean you shouldn’t be frank. However, what might be considered frank when speaking to a friend can easily seem rude to a famous stranger. A journalist who wishes to remain anonymous recounted to me with wistful regret the time he opened an interview with Gwyneth Paltrow with some honest criticism of the star’s pet project, Sylvia: “Never, ever open with any kind of derogatory comment about the star’s past work, unless they bring it up themselves, and if a PR or minder is present expect the interview to be terminated immediately. And, worst case scenario, for a complaint to be made about your interviewing technique.”
It’s the kind of gaffe that we all like to think we would never make, but for the aspiring journalist there are plenty of other pitfalls - as well as opportunities - which tend to be learned after the fact, as they aren’t necessarily taught on journalism courses. Of course, you can learn some of them chewing the fat with some seasoned pros, which is exactly what I set out to do here.
1. Don’t: Embarrass yourself and everyone else present with crazed requests.
“The worst thing I’ve ever seen done was at a series of roundtable interviews for Star Wars: The Phantom Menace. One journalist, at the end of each interview, insisted on being photographed with the star as a sort of proof they actually met them. But this particular photo apparently had to involve the star holding up, or wearing, a jumper patterned with the journo’s national flag. Nasty.” James Mottram, film critic and author, The Sundance Kids
It sounds obvious, but if you’re interviewing a celebrity or other high-profile figure there’s a world of difference between politely asking someone to sign their autobiography, and going above and beyond. Some interviewees will be quite obliging; I remember a roundtable interview where The Lord of the Ring’s Andy Serkis posed happily for pictures and even recorded an answerphone message for one journalist in his Gollum voice, but it’s certainly not in their job description to play ball with this kind of thing.

2. DO: See/read/listen to your interviewee’s work in advance if possible.
“Always best to have seen whatever you’re interviewing the subject on. Mr Evan Katz, Producer of Season 5 of 24, wasn’t best pleased when I began the interview with: ‘Hi Evan, I haven’t actually seen season 5 yet, and I’m trying to avoid spoilers, so can we kinda talk about it without talking about it?’ He did his subsequent best to give away every twist he possibly could, then saying ‘Oh… I’m sorry, did I say something I shouldn’t have?’ and sniggering. Fair play though, I would’ve done the same.” Tristan Burke, freelance film journalist
It’s not always possible to get your hands on the relevant goods prior to an interview, but make sure you know as much as possible about your subject before turning up. Fact-checking your research is always worthwhile: interviewees quickly get bored of having to refute a popular misconception, and while the internet has made laying your hands on a wealth of information a relatively fast process, it’s also very easy to circulate rumours. Before asking whether it’s true they starred in The Wonder Years, see if you can find a reputable source backing it up.

3. Don’t: Underestimate the language gap.
If you’re interviewing someone from a different culture or country, check your questions make sense and aren’t going to piss people off.
“I was with a gaggle of journos in the gardens of Pinewood on the set of Stardust. Director Matthew Vaughn was wheeled out, wearing don’t-fuck-with-me-sunglasses to face about twenty hacks. And, as frequently happens, it was the overseas journos that asked the worst questions. Their first bloody question to Vaughn was ‘Has Claudia Schiffer visited the set?’ which immediately put him in a bad mood. I think if your editor’s told you to ask that question, at least butter them up first. Then they asked Clare Danes how it felt to move from being a sexy girl to a sexy woman. She looked bewildered.” Steve O’ Brien, pundit, BBC4
There are always going to be cultural differences when interviewing internationally, some of which will be avoidable, some less so. In general, save those potentially controversial topics for last.

4. DO: Take the age of your interviewee into account.
“Woody Allen and I had a strange musical chairs incident at the start of the interview. He asked me where I wanted to sit, I took a chair. He said no, not that one, that’s my chair, so I moved to a neighbouring sofa. Moments later he asked me to move again, because he couldn’t hear me. Rather boringly, I’d done my research, prepped well and it went swimmingly. I’d just forgotten to factor in the fact that 70-odd-year-old men are a bit deaf. And speaking of OAPs… I interviewed veteran Hammer Horror scream queen Ingrid Pitt at her house, and the whole thing was faintly surreal. Couple of tips: don’t laugh when your hostess drops a plate of biscuits; she thought I was taking the piss. Win her round by complimenting her on her Russian tea. Do nod sagely when her mild request to write a column for your magazine suddenly turns into a proper, scary demand. Glad her husband walked in at that point to calm her down a bit.” Graham Taylor, The Sun TV Mag
5. DO: Know your subject area.
“I interviewed cartoonist Scott McCloud in 1990 or so, with no chance to do any preparation or research, soon after he had made a splash beyond comics’ little pond with a ‘graphic novel’ called Understanding Comics. It was soon obvious that he had had his fill of being asked dumb questions by people who knew nothing about comics, and he tested me out early on, in steps - mentioning Jack Kirby (the giant of US comics), then Art Spiegelman (Maus), then Osamu Tezuka (Japan’s “god of comics”). When I replied to that last one by saying that I’d written an obituary for Tezuka, and showed that I knew McCloud’s other work too, I was in, and he became friendly and forthcoming. We talked a lot about the craft of comics, as I recall, and knowing what I was talking about made all the difference, by asking productive and even demanding questions and showing I understood and followed what he said. I got a lengthy interview out of him, and he was genuinely interested and thoughtful.” Martin Skidmore, freelance journalist
Always pursue interview opportunities that fall within your specialist subject areas - you’re putting yourself streets ahead of the writer who just takes it on as a job at no extra effort. The problem may be making sure you let your interviewee get a word in edgeways.
6. DON’T: Assume anything.
“I once had an hour-long interview with Sir Ridley Scott which, without anyone telling me, was shortened to 45 minutes. Needless to say, I was a little surprised when the publicist told me to wrap things up a full quarter of an hour earlier than I was expecting. The moral of the story? Always keep your last question in mind, ready to drop in if required. It should be something that you really want an answer to, and preferably something that will prompt a long answer giving you plenty of quotage. Also, as you go into the interview, check how long it’s going to be - it might have changed at the last minute and there’s never any harm in asking.” Richard Edwards, News Editor, SFX
As Richard points out, it’s always worth checking and double-checking the details of your interview. As well as being useful from your point of view, if it’s a high-profile interviewee with a busy schedule it’s helpful to the press officer to know you’re on the ball.

7. DON’T: Rely on technology.
“When Mrs Thatcher was made Minister of Education they wanted to me to do a proper profile of her, following her around for two or three days getting a flavour of her work, but what in fact happened was I was granted an hour in her office. I went along with a tape recorder with which I wasn’t very familiar and about half way through the interview I realized that the tape recorder wasn’t working and I was far too scared to say, so I went back to the office and said I’m sorry but I don’t think it added up, I don’t think this interview should run.” Katharine Whitehorn, author and veteran journalist, The Observer
Recording technology means there are plenty of journalists today, particularly on magazines, who don’t learn shorthand, preferring to rely on the dictaphone. Old school hacks may recoil, but there’s arguably nothing wrong with this - provided the technology doesn’t let you down. Accuracy aside, if you’re touching on anything contentious it is doubly essential that you have a record of what was said and that you keep the audio file so that you can prove, should you need to, that your article is accurate. Test your equipment, bring spare batteries, and if it’s a once in a lifetime opportunity you could even consider bringing a back-up recorder.

8. DO: Maintain your composure.
When interviewing legendary columnist, author and personal icon Katharine Whitehorn for the above comment on her Thatcher interview, I found myself unusually flustered. It’s one thing interviewing a major musician whose album you don’t happen to rate, or a filmic flavour of the month you only heard about for the first time this year, or a politician you know for a fact is a lying scoundrel, but interviewing someone you’ve looked up to since beginning your career can do strange things to a person. When she’d finished her anecdote, I laughed. Only I didn’t, I snorted. A great, pig-truffling snort straight from the bacon emporium. She politely pretended it hadn’t happened, and to cover my confusion I asked her to sign my copy of her autobiography. She asked me how I spelled my name. “Exactly like yours. But with a K. I mean a C. But exactly like yours apart from that. Except it’s not an a in the middle. It’s an e. The ending is identical though.” Smooth.
Tags: anatomy, catherine bray, freelance, Gwyneth Paltrow, interview, interview technique, journalism, Katherine Whitehorn, lord of the rings, Margaret Thatcher, Ridley Scott, the boy fitz hammond, The observer
Words: Nick Carson
Broomfield portraits: Kate Beatty

“It’s a filmmaker’s responsibility to put together something as accurate as possible,” is the Broomfield manifesto. Following 2006’s acclaimed Ghosts, he’s taken his experiments with ‘real cinema’ to a new level with Battle for Haditha - digging as deeply into the principles of filmmaking as he does the universal issues surrounding this symbolic episode.
Click to enlarge/shrink. Left/right arrows cycle through images.
“It’s great fun to play around with style,” Broomfield tells me, citing Day for Night - Truffaut’s much-lauded film about making a film - as a creative influence. Certainly since the journalistic frustrations of 1988’s aptly-titled Driving Me Crazy, he’s carved a name as a figurehead for what pigeonhole enthusiasts call les nouvelles egotistes: a growing breed of doc-makers who are themselves central to the action, together with the likes of Louis Theroux, Michael Moore and Morgan Spurlock.
It’s all-too-tempting to pin up his two most recent films as the start of a new chapter in his work, given their deviation from this trademark approach. Both are dramatic interpretations of controversial situations, with no bobbing boom or frantic chase in sight; unlike much of his personality-driven back-catalogue to-date, both stories pivot largely on a specific series of events and the complex repercussions for the many characters involved.
But like his intriguing Anglo-American drawl, or one of his elusive heckled interviewees of past films, Broomfield’s not that easy to box in: for him, both style and substance should remain organic. “I think about one project at a time; I never seem to have a problem finding my next film,” he insists. “I’m not one of these people with a list.”
The latest episode to pique his inquisitive instinct was the death of 24 Iraqi civilians in the small town of Haditha on 19 November 2005, in the aftermath of a blast from an improvised explosive device (IED) that killed a young marine riding in convoy. Whilst initial reports from the US military claimed that the deaths were a direct result of the blast and a subsequent gunfight with hostile insurgents, Iraqi witnesses told a very different story - five unarmed men in a taxi shot dead as they approached the scene, and 19 more killed in three nearby houses in an act of violent retribution over the following hours.
It was an amateur video clearly showing the bodies of women and children shot in their homes, passed to an Iraqi human-rights organisation and then to Time magazine, that laced the affair with doubt. It identified flaws in the marines’ statement, prompting a formal inquiry - although the initial conclusion was that it was collateral damage, things soon spiraled into a full criminal investigation, with several marines on trial for unpremeditated murder. For Broomfield, this was motivation enough to cement the blood-soaked incident as an example.
“I’ve researched lots of subjects that I haven’t followed through,” he admits. “When you’ve got to be with them for a year, a year-and-a-half, you might as well do something that is complicated enough, or has enough mystery to keep you going. I don’t like going into films knowing what the outcome will be: often it’s the discovery that’s exciting; changing your mind; meeting people with sides that you’d never imagined before. That’s what makes it worthwhile and fun.”
It’s a compelling approach: filmmaker both directing the action and being swept up in it. “It’s all to do with storytelling. Any way you can tell the story better so it’s more real, more entertaining, more contemporary, is great to play around with,” is Broomfield’s take. In the case of Battle for Haditha, this involved building a framework from what few indisputable facts were available - and letting the cast improvise the rest.
As with Ghosts - for which the painstaking research process including hiring Chinese students to pose as illegal immigrant workers, and posing as an Afrikaner worker himself to film the results with a hidden camera in his glasses - finding the right cast to carry the film was crucial. Not necessarily just for their acting skills, but for their genuine deep-rooted emotions, experiences and insider-knowledge that could steer both the general atmosphere and finer details more accurately than any stubborn director with a top-down vision.
Understandably, it feels like a documentary-maker’s approach to drama: letting the action unfold as naturalistically as possible. At first he considered going the full distance: tracking down the marines who had lived and breathed the sweat, smoke and blood of Haditha, and asking them to re-enact the events of 19th November 2005. But in the flesh, as he told The Times, they were “fucked up, much too jittery. Some couldn’t keep still when we were talking to them.”
One of the most shocking elements during this initial research period was the marines’ “distressing and vulgar” sense of humour; arguably a coping mechanism to detach them from the shocking things they’d seen and done, but something Broomfield had to fight through, alongside the jitters and the tranquilliser damage, to understand what they were really about.
Unable to work with those directly connected with Haditha - and with the trial just getting under way - the production favoured a more conventional call-out to casting agents with military connections, tapping into servicemen who had recently returned from active duty to keep that emotional resonance without jeopardising the whole project.
The highlight of their nine-month casting call was unearthing 22-year-old ex-marine and aspiring actor Elliot Ruiz, who at 17 had been the youngest solider deployed to Iraq, and had already had his personal story dramatised in a Pulitzer-nominated play. Corporal Ramirez wasn’t any easy first lead role for Ruiz: dredging up all manner of demons, it was a turbulent process that came to a head in an on-screen breakdown with an uncomfortable dose of realism. Iraqi civilians, many of whom had lost loved ones in the conflict, were also persuaded to lend their stories to the film as part of the predominantly amateur cast.
Despite responding to one symbolic episode, this fresh ammunition for the anti-war canon has an intentionally timeless quality. “Things like Haditha happen in any conflict, any war, anywhere,” reasons Broomfield. “The stuff that we filmed after the IED goes off is all based on reports: that’s all accurate, what happened in those houses. But I don’t want this to be seen as a forensic film. Haditha is a symbolic crime, but not such a rarity that it deserves to be looked at in isolation.”
While it may seem that the collective lens of the world’s media has been on Iraq since those first volleys were fired, it’s the other side’s perspective that has been conspicuously absent thus far: and this is the edge Haditha brings to the public debate.
“It’s a film about the language of war, and the common humanity that people share,” he declares. “In any conflict there are different points of view; it’s rarely good and evil. But most journalists have been stuck in the Green Zone throughout, and genuine Iraqi viewpoints are few and far between.”
Accordingly, the research also included flying to Aman to meet civilian survivors of the massacre - “who were there on the day, and knew the people who were killed” - plus spending a week with insurgents who had been directly involved with Haditha, and quizzing the journalist from Time magazine who first broke the story into public consciousness. The next step was securing government reports and witness statements to build as accurate a picture as possible, from multiple sides.
Iraqi witnesses and insiders in the marines told the same story: that the killings were indiscriminate as a knee-jerk reaction to their colleague’s death. Most shocking of all were the protocols he found through conversations with marines: “Their standard operating procedure rules are so fucking hardcore. If a house is described as ‘hostile’, then you just kill everyone in the house. It doesn’t matter if it contains two-year-olds or the elderly.”
But while he admits starting the project with some bias against the marines, meeting them in the flesh and realising that these were poverty-stricken kids with little or no education, thousands of miles from home in a conflict they didn’t understand, muddied the waters somewhat: “The deeper I dug into the whole story, the harder I realised it was to take a side. It was hard to condemn them out of hand as cold-blooded killers. I hope people will feel that judgment should be passed on the war itself, the architects of the war, and the future of the war. These are just poor bastards who got caught up in it.”
“Everyone has some kind of blinkered view, and it’s interesting that in some of the cinema discussions after the film, the two main camps realised just how blinkered they are. That’s what happens in war - but most traditional war films tend to be black and white, good and bad.”
Broomfield’s already made it clear that beyond the factual framework, the cast should make the piece their own, so I ask how he sees his own role in the production - particularly in still relatively unfamiliar dramatic territory.
“I enable people to deliver their performances in as relaxed a way as possible, and as real a way as possible,” he responds, after a short pause and a contemplative hmm. “It’s creating an environment that people can work in that makes them feel alright to be themselves, particularly if you’re working with non-actors. They shouldn’t be embarrassed: you want them for who they are.”
Of course, dramatic interpretation or not, Battle for Haditha has a grounding in fact - and was released while the trial was still in progress - so surely directorial control was crucial in places? “When dealing with specific milestones in the report, details from a legal document, we had to control people pretty tightly,” he confirms. “They couldn’t say whatever they wanted in those situations.”
“We worked from a pretty rigid structure of the story, but I was often steered by what they had to contribute: ‘We wouldn’t do it this way; we’d do it this way.’ I let them use their own language, being mindful that I didn’t want them acting being a marine: I wanted them being themselves. In a sense, they’re the experts - you don’t need one of those experts standing by.”
Given their deeply personal roots in the conflict, and intimate connections with its victims, surely the cast had their own agendas, even if the director endeavoured to avoid one of his own? “The film is all about agendas,” is the simple answer. “The marines, the insurgents, the people who get caught between those two forces, all have their own rationale for what they do. It’s about presenting those three agendas as accurately as possible, to an audience who probably has their own preconceptions.”
“Showing the film around, an Iraqi audience is very pro insurgents - would they even have taken money to do what they did? They see them as patriots. An American audience is always much more defensive about the marines.”
Three strands of narrative bind the film together, representing these three viewpoints: the pair of newly-recruited insurgents paid to plant the IED, the marines who seek revenge for its fatal detonation, and the civilians who are cut down indiscriminately as a result - several of whom see the bomb being planted in their quiet neighbourhood and choose to keep quiet.
While the brutality of the wider insurgency comes across, the two that plant the bomb are nervous and inexperienced, acting clumsily in the name of patriotism - but tellingly manage to flee the scene unharmed as gunfire erupts. The marines are brutal, dehumanised and reduced to killing machines by fear and rage, but ultimately emerge as pawns in a game much larger than themselves, endorsed by orders from above and crippled by remorse.
Iraqi civilian life is sketched out in various short episodes - a party to celebrate a circumcision, a boy playing with a goat, a family going to market - but this third group is finally crushed from both sides, with nowhere to turn. Crucially for Broomfield, all involved re-creating elements of their own lives, not acting several stages removed from it.
Some 15 years before Ghosts, his first venture into directing drama - 1989’s glossy Hollywood fare Diamond Skulls - he found overwhelming as a process, and readily admits to being embarrassed by the end result. Does mindless escapism and detachment from reality just not appeal?
“All forms of storytelling are interesting; I just happen to have grown up in a tradition of documentaries,” he reflects. “But I don’t like celebrity and all that goes with it: I enjoy getting to know normal people and their lives. For me, it’s about combining that with telling a structured story in an accessible way.”
Unlike that self-confessed blip on Broomfield’s CV, both Ghosts and Battle for Haditha shun the studio lights and contrived repetition of Hollywood to reveal something deeper about those involved.
“These are not pseudo actors; they’re real people who are being themselves,” he asserts. “That means you have to shoot in a different way; in real environments. You can’t shoot them on a set ’cause then they have to act, and they have no training in acting; they don’t know that the fuck they’re doing.”
Based in Jordan - Iraq was clearly too dangerous - the cast and crew lived as a community. “I had to create a barracks for the marines to live in, and the Iraqis were living in houses. If you’re shooting reverse angles, lighting the be-Jesus out of something and having hundreds of people standing around the set, you’ve got to have actors. It’s very, very difficult.”
By way of example, the bathroom in which Ruiz breaks down - purging himself of all those years of pent up anguish - doesn’t open up into a world of runners, tracks and dollies. It’s the actual bathroom used by the cast and crew. Maintaining the ‘real cinema’ approach are very long cuts. For the heart-rending mourning scene, the camera rolled for 40 minutes straight - no-one was going to ask the genuinely distressed women to go one more time for luck.
“I think the greatest thing that film has is the ability to describe real time,” argues Broomfield. “I don’t like lots of cuts: it’s really interesting to see a conversation, for example, or how long it takes for an argument to develop, rather than just cutting to an argument. We’re used to seeing things in real time, and cinema has the exciting ability to do that.”
“I grew up with anthropological, observational films, where the most interesting thing was seeing a long conversation between two guys in some weird language with subtitles. You get a sense of their rhythm, how they do things, what their humour’s like - no other art-form can do that.”
For Haditha he picked up countless tricks from special effects supervisor David Harris, including how to set up action shots to keep a lot of movement in the camera. “Certain things, particularly action, are also much more involving in real time than if you cut to the effect all the time,” he concludes. “It’s much more threatening if the human eye sees it as being real.”
Tags: acting, Battle for Haditha, channel 4, directing, documentary, drama, Driving Me Crazy, film, ghosts, Iraq, kate beatty, more4, Nick Broomfield, nick carson
Words: Simon Harper
Illustration: Chris Dickason

“We’ve used the internet and so on quite extensively in the shows before, but not in a very organised way.” Award-winning stand-up Mark Watson is explaining the premise of his most recent venture. Renowned for the 24- and 36-hour marathon sets that have distinguished his tenures at the Edinburgh Festival, the Bristol-born comedian decided to take an altogether different approach for a performance on his latest tour of Australia.
Around a week after staging an Al Gore-style climate change lecture, Mark’s interactive comedy show took a traditional stand-up performance and turned it on its head. Born out of collaboration on a global scale, the show threw together a raft of content submitted by volunteers from across the world, gathering information, videos, photos and other material, and drew together simultaneous ‘official’ audiences in Melbourne and London, as well as people viewing the whole day-long experience in the comfort of their own homes, via the Internet. It’s a pretty ambitious multimedia adventure - why bother?
“I think the 24- and 36-hour shows have always been about collaboration and so the next logical step is to unite that team spirit with technology,” explains the 2006 winner of the Time Out Critic’s Choice Award. “What happened is that we did things in the main room - setting challenges, appealing for various things, inventing games - and people following online joined in, sending in videos and photos and so on, so the scale of the show wasn’t confined to the live audience but involved as much international interaction as possible.”
Pursuing comedy in a very non-traditional sense, the evolution of new media has challenged the notion of stand-up as being one man or woman and a microphone; where the audience would be different each night and only the people lucky enough to be in the room are in on the joke. Less exclusivity and more democracy, then. But how does this impact on audience interaction in a comedy setting?
“It’s kind of the same idea really; spinning a show out of a collaboration between audience and performer,” reasons Mark. “Obviously in this show, the audience had to be a lot more creative and resilient. And go without sleep. I think one of the things people love most about stand-up is the one-man-and-a-mic feeling, the simplicity of it and the intensity. You could never lose that from live comedy. But maybe we will see more people exploiting the internet to do different things, like my show, which don’t really come under the bracket of stand-up at all.”
In an environment which feeds off the reaction of a ‘live’ audience, what place is there for virtual punters? Online resources such as 4Laughs and ConstantComedy.com have allowed clued-up comedy fans to heckle from their own desk, with the click of a mouse replacing a roar of disapproval; a star rating in place of a withering put-down. There’s something about stand-up comedy, though, which puts significant emphasis on the rapport between the performer and audience members.
“The reason is probably that live comedy feeds off laughter and reactions in a way which hardly any other type of show does,” says Mark. “As a comedian you literally will be funnier, and better, if you’re responding to enthusiasm. If you’re doing a play or you’re in a band or something, you can always kind of pretend people are loving it whether they are or not. Comedians can’t do that, so the audience’s visible response becomes all-important.”
Certainly, he suggests that the congregation of fans who gather for his now-established stand-up marathons are key to the success of such lengthy jaunts. Keeping the laughter flowing for a full day or more requires a bit of help from those watching his on-stage endurance test.
“The rapport tends to come from the loyalty of the longest-serving audience members,” posits the ardent Bristol City fan. “A lot of people do stay for the entire show and the relationship you build with them is quite an unusual one, because you’re quite heavily dependent on each other as you’re spending that much time in each other’s company. You also get people who come in for short bits and then go again; they tend to be left fairly baffled by the whole experience. So the connection that you get with an audience at a 24-hour show is all about everyone being in it for the long game basically, and the people who get the most out of it do tend to be the people who see most of it. In a way the show is about that long-term co-operation.”

Starting off as an experiment, his unprecedented long-haul shows at Edinburgh were lauded and attracted huge attention, despite Mark never having intended it to become a regular feature of his visits to the festival.
“I never envisaged it as something that I’d keep coming back to, which I have done. I saw it as a one-off experiment and it’s ended up being more of an annual tradition just because of the way that the Fringe has adopted it, as an institution of sorts. I wanted to see how far I could push myself and push the idea of a live show. I wanted to do something that no one had done before and it seemed like a good way of just seeing what could be done, basically.”
“I only ever thought I’d do it the once. It’s become a sort of trademark and it was definitely a surprise because that’s what I’ve ended up being known for. I wouldn’t have guessed it would be for something so off the wall, especially because I did it outside the establishment. Certainly at the Fringe, I always saw it as an alternative to proper shows, and it’s weird that that in itself has kind of become a tradition now. It’s nice that people recognise it but it makes it harder to keep pulling it off when there’s more and more hype about it. The whole thing relies on the fact that it is ridiculous.”
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